Android IDE (AIDE) Support Forum

The project is faulty 'texture can be null'

  • I created a project and used animation. In my opinion, the code is normal but it fails when running the app.

  • File images: https://i.imgur.com/DOu0lpw_d.jpg?maxwidth=640&shape=thumb&fidelity=medium

  • Code:
    Texture texture2;
    SpriteBatch batch;
    float e=0;
    Animation ani;
    TextureRegion[] tr;
    TextureRegion[][] tr2;
    int index,i,j;

    @Override
    public void create()
    {
    try{
    texture2 = new Texture(Gdx.files.internal(“logo.png”));}
    catch(Exception ex){}
    batch = new SpriteBatch();
    tr=new TextureRegion[2];
    tr2=TextureRegion.split(texture2,94,18);
    ani=new Animation(1f/4f,tr);
    index=0;
    for(i=0;i<2;i++){
    for(j=0;j<2;j++){
    tr[index++]=tr2[j][i];
    }
    }
    }

    @Override
    public void render()
    {
    Gdx.gl.glClearColor(1, 1, 1, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    e+=Gdx.graphics.getDeltaTime();
    batch.begin();
    batch.draw(ani.getKeyFrame(e),0,0);
    /batch.draw(texture, Gdx.graphics.getWidth() / 4, 0,
    Gdx.graphics.getWidth() / 2, Gdx.graphics.getWidth() / 2);
    /
    batch.end();
    }

  • Log info:
    FATAL EXCEPTION: GLThread 2510
    Process: com.mycompany.mygame4, PID: 21018
    java.lang.IllegalArgumentException: texture cannot be null.
    at com.badlogic.gdx.graphics.g2d.TextureRegion.(TextureRegion.java:37)
    at com.badlogic.gdx.graphics.g2d.TextureRegion.split(TextureRegion.java:276)
    at com.mycompany.mygame4.MyGdxGame.create(MyGdxGame.java:25)
    at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:236)
    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1555)
    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)

Try to check if the file is .png, not .jpg
And check too if the file is in the root of /assets/ folder.

I think is texture2, nor texture!