Android IDE (AIDE) Support Forum

Help explain very difficult

package com.badlogic.gdx.graphics.g2d;

public class NinePatch
{
public static final int TOP_LEFT = 0;

public static final int TOP_CENTER = 1;

public static final int TOP_RIGHT = 2;

public static final int MIDDLE_LEFT = 3;

public static final int MIDDLE_CENTER = 4;

public static final int MIDDLE_RIGHT = 5;

public static final int BOTTOM_LEFT = 6;

public static final int BOTTOM_CENTER = 7;

public static final int BOTTOM_RIGHT = 8;

public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height) {}

public void setColor(com.badlogic.gdx.graphics.Color color) {}

public com.badlogic.gdx.graphics.Color getColor() {}

public float getLeftWidth() {}

public void setLeftWidth(float leftWidth) {}

public float getRightWidth() {}

public void setRightWidth(float rightWidth) {}

public float getTopHeight() {}

public void setTopHeight(float topHeight) {}

public float getBottomHeight() {}

public void setBottomHeight(float bottomHeight) {}

public float getMiddleWidth() {}

public void setMiddleWidth(float middleWidth) {}

public float getMiddleHeight() {}

public void setMiddleHeight(float middleHeight) {}

public float getTotalWidth() {}

public float getTotalHeight() {}

public void setPadding(int left, int right, int top, int bottom) {}

public float getPadLeft() {}

public void setPadLeft(int left) {}

public float getPadRight() {}

public void setPadRight(int right) {}

public float getPadTop() {}

public void setPadTop(int top) {}

public float getPadBottom() {}

public void setPadBottom(int bottom) {}

public void scale(float scaleX, float scaleY) {}

public com.badlogic.gdx.graphics.Texture getTexture() {}

public NinePatch(com.badlogic.gdx.graphics.Texture texture, int left, int right, int top, int bottom) {}

public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region, int left, int right, int top, int bottom) {}

public NinePatch(com.badlogic.gdx.graphics.Texture texture, com.badlogic.gdx.graphics.Color color) {}

public NinePatch(com.badlogic.gdx.graphics.Texture texture) {}

public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region, com.badlogic.gdx.graphics.Color color) {}

public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region) {}

public transient NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...patches) {}

public NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch ninePatch) {}

public NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch ninePatch, com.badlogic.gdx.graphics.Color color) {}

}

1 Like