package com.badlogic.gdx.graphics.g2d;
public class NinePatch
{
public static final int TOP_LEFT = 0;
public static final int TOP_CENTER = 1;
public static final int TOP_RIGHT = 2;
public static final int MIDDLE_LEFT = 3;
public static final int MIDDLE_CENTER = 4;
public static final int MIDDLE_RIGHT = 5;
public static final int BOTTOM_LEFT = 6;
public static final int BOTTOM_CENTER = 7;
public static final int BOTTOM_RIGHT = 8;
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height) {}
public void setColor(com.badlogic.gdx.graphics.Color color) {}
public com.badlogic.gdx.graphics.Color getColor() {}
public float getLeftWidth() {}
public void setLeftWidth(float leftWidth) {}
public float getRightWidth() {}
public void setRightWidth(float rightWidth) {}
public float getTopHeight() {}
public void setTopHeight(float topHeight) {}
public float getBottomHeight() {}
public void setBottomHeight(float bottomHeight) {}
public float getMiddleWidth() {}
public void setMiddleWidth(float middleWidth) {}
public float getMiddleHeight() {}
public void setMiddleHeight(float middleHeight) {}
public float getTotalWidth() {}
public float getTotalHeight() {}
public void setPadding(int left, int right, int top, int bottom) {}
public float getPadLeft() {}
public void setPadLeft(int left) {}
public float getPadRight() {}
public void setPadRight(int right) {}
public float getPadTop() {}
public void setPadTop(int top) {}
public float getPadBottom() {}
public void setPadBottom(int bottom) {}
public void scale(float scaleX, float scaleY) {}
public com.badlogic.gdx.graphics.Texture getTexture() {}
public NinePatch(com.badlogic.gdx.graphics.Texture texture, int left, int right, int top, int bottom) {}
public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region, int left, int right, int top, int bottom) {}
public NinePatch(com.badlogic.gdx.graphics.Texture texture, com.badlogic.gdx.graphics.Color color) {}
public NinePatch(com.badlogic.gdx.graphics.Texture texture) {}
public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region, com.badlogic.gdx.graphics.Color color) {}
public NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion region) {}
public transient NinePatch(com.badlogic.gdx.graphics.g2d.TextureRegion...patches) {}
public NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch ninePatch) {}
public NinePatch(com.badlogic.gdx.graphics.g2d.NinePatch ninePatch, com.badlogic.gdx.graphics.Color color) {}
}